![]() You kill them and the companion is free and clear. If you think about it, using Dunwich Borers as an example, the companion is held on the upper most floor of the mine, near the very first "encampment" of raiders. So then, how to make it so simply NOT being able to free someone in a situation like that make sense. ![]() an exploration of options, narrative, if you will. So in theory, you should be able to just walk up to them and release them and end their captivity. You would enter the area the companion was and maybe they didn't have anyone around them. I started by looking at the rescue as a canvas. So last week I changed things up a little. Straight forward, if not a little linear and lacking in options. You would go where they were, kill the boss and then the companion would be free to join you. You would surrender and your companion would be taken somewhere. ![]() I think first, I will tell you how the original "rescues" would happen. ![]() I am trying to figure out how best to highlight what is in this video and what has changed. More videos View more from uploader About this videoĬrime And Punishment - Kidnapped Companion Rescues - Redux
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